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All About Duke Math Meet

The Duke Math Meet (DMM) is a regional mathematics contest for high school students held at Duke University each year.

The Duke Math Meet (DMM) is a regional mathematics contest for high school students held at Duke University each year.  It is organized by the members of the Duke University Mathematics Union (DUMU) and sponsored by the Duke Mathematics Department.

The DMM lasts for the whole day. On this day:

  1. The students solve challenging mathematics problems
  2. Meet new people
  3. Make friends with contestants from other schools and states.

Rounds of Duke Math Meet

There are 5 major rounds in this meet that are scheduled on a Math Meet day. Here are the description of these rounds:

Power Round:

In this round, the students are given a multi-part proof problem. These problems need to be discussed in a group and answered in the form of mathematical proofs by providing a proper justification. Credits are given on the basis of the way you approach a problem.

Team Round:

The team members are given 10 questions with numerical answers. Accurate and simplified answers will get full credits. An problem not attempted or wrong does not lead to negative marking.

Individual Round:

As the name says, the problems in this round needs to be solved individually. The participants are given 10 questions in total and receive a pair at a time. Each question is assigned a point, i.e., 10 points in total. The participants need to properly mention the answer in the sheet. In case of a tie, the tie will be broken during the Lightning round.

Relay Round:

This is a very interesting round. The team is broken down in a group of 3. Each of those group of 3 people will receive different problems. After solving the problem the first person received, he will pass that to the second person written on a small piece of paper. The second person will need that number to solve his or her problem. This number is called as “The Number You Will Receive (TNYWR).” When the second person gets his answer he will pass it to the third person. Now, the third person will use that number to solve his problem and once done will submit his answer only at the 3rd or the 6th minute mark. If the correct answer is submitted at the 3rd minute mark, maximum points will be rewarded.

Teams will receive 4 points for a correct solution at the three-minute mark and 2 points for a correct solution after six minutes.

Devil Round:

This is a relaxing round for the participants, not affecting any team score. The participants are randomly put in a team of 6 or 7 and then they have to choose a name of their group and a runner, who will be in charge of retrieving questions and submitting the team’s solutions. Once they get a problem, they need to solve it and run to the moderator, who will give them a new question to solve, until the moderators’ supply of problems run out. Each problem will be worth the same value; correct answers will receive full credit but incorrect answers will not be penalized. Each team’s score will be updated live on the board at the front of the room. The teams with the highest scores at the end of the round wins and earns a special prize.

Rules of Duke Math Meet

  1. Calculators are not allowed.
  2. All numerical answers should be reduced to the simplest forms.
  3. Illegible and/or multiple answers will receive no credit.

How to Participate?

A high school student can participate in the Duke Math Meet by forming a team or a partial team and even as an individual. Below is the proper breakdown of the participants:

TEAMS: Each team consists of 6 students.  Each club may send 2 teams + the number of teams they had in the top 15 last year, with a maximum of 4 teams.  The groups that can send more than two teams are listed below:

4 teams:  Thomas Jefferson, NCSSM, Enloe, ITCCC
3 teams:  East Chapel Hill, Green Hope, Charlotte Math Club, Carnage Middle, Ravenscroft

FULL/PARTIAL TEAMS: Teams with 6 members are full teams, while any team with fewer, including individuals, are partial teams.  There is a cap of 40 team slots (240 students) for full teams, and a cap of 5 team slots (30 students) for partial teams and individuals. The partial teams will be combined to form 5 complete teams.

PROCTORS:
Schools and groups must bring one proctor for every team and partial team they are sending.  For example, if a school is bringing one full team of six and one partial team of four, they are required to bring two proctors.

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